![]() Scripting: Increased Script Assembly reload time Scene Management: Redoing Apply nestee prefab crashes Editor Scene Management: Poor performance when loading or unloading a large Scene Quality of Life: Crash on GUIView::DoPaint when selecting color with a color picker Profiling: Profiler.GetTotalAllocatedMemoryLong increases when Scene is loaded and unloaded Profiling: GUIStyle errors are thrown when entering Play mode with docked Profiler and the "Maximize On Play" option Enabled Profiler: The time taken to calculate samples selected in timeline view had been greatly reduced. Scripting: Unity does not execute code weavers when the project is opened for the first time Scripting: Performance degradation when activating or deactivating uGUI GameObject Scripting: Internal package modules that are not used in a project do not get stripped from player builds. ShaderGraph: UI shaders are not rendered in Game View from 2021.2.0b2 #Invalid Serialized File Header Unity code# Shaders: Fixed Editor crashing when loading shaders with package requirements. #Invalid Serialized File Header Unity code#.Recently, we changed our asset serialization. We're using Perforce integration for source control and have had several assets (like the Tag Manager and some prefabs) give us the following error: 'Invalid serialized file header.' We can't identify what exactly the problem is and unfortunately there isn't much discussion about it online anywhere. ![]() Each block information contains a Big-Endian UInt32 decompressed size, a Big-Endian UInt32 compressed size and a flag that we might not interested in. Invalid Serialized File Header Unity Point Following a unknown 16 bytes block, there’s a Big-Endian UInt32 value represents block count in a single package. Then I opened up a new Unity project, and reimported ProBuilder (we’re using the source version by the way). ![]() ![]() So what I did was to delete the asset that was giving us the “invalid serialized file header”, in our case defaultprototype.mat, as well as the associated meta file from the Perforce server. ![]() ![]()
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